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Insurgency gameplay
Insurgency gameplay










insurgency gameplay
  1. #Insurgency gameplay full
  2. #Insurgency gameplay windows

This works as a resupply on the go, increasing the fighting chance of the most skilled or wasteful players. The dropped equipment can then be looted by other players, no matter the faction, and be used for their own good. If there is no resupply area in sight, you have to make do with what you find and this is where looting comes into play.Įach player drops their equipment on the ground on death. Supplies can run out quickly and the longer you survive, the less ammo and resources you have. The players spawn with a limited amount of supplies that differs based on their customized loadout. The resulting opening can be used to shoot through.Įvery life counts in Insurgency: Sandstorm. This can be performed by standing in the way of the door as it opens or closes.

insurgency gameplay

A door can also be used as a tactical advantage by blocking them half-open or half-closed. A door that’s standing in the way blocking the path can be easily kicked open by pressing the melee key. They can block the path when rushing through or work as an opening to fire from. However, there is one exception that works as a tactical gameplay mechanic.ĭoors have a duality to them.

insurgency gameplay

#Insurgency gameplay windows

Windows will stop players from vaulting through and a few objects can be destroyed here and there. Insurgency: Sandstorm doesn’t have too much environmental interaction. However, when the chips are down, don’t hesitate to use the fast reload as it could save your life. If you have the time, there is no need to rush unless your magazine is empty. The choice between the two reload types depends on the situation. However, reloading faster comes with a price as the current magazine is lost in the process together with all the ammo that’s left in it. The faster reload action is prompted by double tapping the key. For those situations where there isn’t time for interruptions, there is a faster way. Once interrupted, the reload has to be triggered again. The standard reload is prompted by pressing the key once and it can be interrupted by movement actions like sprinting or vaulting. To take advantage of these mechanics and work better with the gameplay, there are two types of reload actions.

#Insurgency gameplay full

A swapped magazine that isn’t empty will be stored for later use as there is a priority to reload full magazines first. For starters, ammo is counted per magazine, not as a whole. Insurgency: Sandstorm’s ammo management and reloading mechanics also add to the game’s complexity.












Insurgency gameplay